using System;
using Server;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Network;

namespace Server.Items
{
	public class PowderOfTemperament : Item, IUsesRemaining
	{
		private int m_UsesRemaining;

		[CommandProperty( AccessLevel.GameMaster )]
		public int UsesRemaining
		{
			get { return m_UsesRemaining; }
			set { m_UsesRemaining = value; InvalidateProperties(); }
		}

		public bool ShowUsesRemaining{ get{ return true; } set{} }

		public override int LabelNumber{ get{ return 1049082; } } // powder of temperament

		[Constructable]
		public PowderOfTemperament() : this( 10 )
		{
		}

		[Constructable]
		public PowderOfTemperament( int charges ) : base( 4102 )
		{
			Weight = 1.0;
			Hue = 2419;
			UsesRemaining = charges;
		}

		public PowderOfTemperament( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
			writer.Write( (int) m_UsesRemaining );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_UsesRemaining = reader.ReadInt();
					break;
				}
			}
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
		}

		public virtual void DisplayDurabilityTo( Mobile m )
		{
			LabelToAffix( m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString() ); // Durability
		}

		public override void OnSingleClick( Mobile from )
		{
			DisplayDurabilityTo( from );

			base.OnSingleClick( from );
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( IsChildOf( from.Backpack ) )
				from.Target = new InternalTarget( this );
			else
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
		}

		private class InternalTarget : Target
		{
			private PowderOfTemperament m_Powder;

			public InternalTarget( PowderOfTemperament powder ) : base( 2, false, TargetFlags.None )
			{
				m_Powder = powder;
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( m_Powder.Deleted || m_Powder.UsesRemaining <= 0 )
				{
					from.SendLocalizedMessage( 1049086 ); // You have used up your powder of temperament.
					return;
				}

				if ( targeted is IDurability && targeted is Item  )
				{
					IDurability wearable = (IDurability) targeted;
					Item item = (Item) targeted;

					if ( !wearable.CanFortify )
					{
						from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
						return;
					}

					#region Imbuing
					if( item is BaseArmor)
                    {
                        BaseArmor Ti = (BaseArmor)item as BaseArmor;
                        if( Ti.TimesImbued > 0)
                        {
                            from.SendLocalizedMessage( 1149799 ); // That cannot be used on brittle items.
                            return;
                        }
                    }
                    else if( item is BaseJewel)
                    {
                        BaseJewel Ti = (BaseJewel)item as BaseJewel;
                        if( Ti.TimesImbued > 0)
                        {
                            from.SendLocalizedMessage( 1149799 ); // That cannot be used on brittle items.
                            return;
                        }
                    }
                    else if( item is BaseClothing)
                    {
                        BaseClothing Ti = (BaseClothing)item as BaseClothing;
                        if( Ti.TimesImbued > 0)
                        {
                            from.SendLocalizedMessage( 1149799 ); // That cannot be used on brittle items.
                            return;
                        }
                    }
                    else if( item is BaseWeapon)
                    {
                        BaseWeapon Ti = (BaseWeapon)item as BaseWeapon;
                        if( Ti.TimesImbued > 0)
                        {
                            from.SendLocalizedMessage( 1149799 ); // That cannot be used on brittle items.
                            return;
                        }
                    }
					#endregion
					if ( item.IsChildOf( from.Backpack ) && m_Powder.IsChildOf( from.Backpack ) )
					{
						int origMaxHP = wearable.MaxHitPoints;
						int origCurHP = wearable.HitPoints;

						if ( origMaxHP > 0 )
						{
							int initMaxHP = Core.AOS ? 255 : wearable.InitMaxHits;

							wearable.UnscaleDurability();

							if ( wearable.MaxHitPoints < initMaxHP )
							{
								int bonus = initMaxHP - wearable.MaxHitPoints;

								if ( bonus > 10 )
									bonus = 10;

								wearable.MaxHitPoints += bonus;
								wearable.HitPoints += bonus;

								wearable.ScaleDurability();

								if ( wearable.MaxHitPoints > 255 ) wearable.MaxHitPoints = 255;
								if ( wearable.HitPoints > 255 ) wearable.HitPoints = 255;

								if ( wearable.MaxHitPoints > origMaxHP )
								{
									from.SendLocalizedMessage( 1049084 ); // You successfully use the powder on the item.

									--m_Powder.UsesRemaining;

									if ( m_Powder.UsesRemaining <= 0 )
									{
										from.SendLocalizedMessage( 1049086 ); // You have used up your powder of temperament.
										m_Powder.Delete();
									}
								}
								else
								{
									wearable.MaxHitPoints = origMaxHP;
									wearable.HitPoints = origCurHP;
									from.SendLocalizedMessage( 1049085 ); // The item cannot be improved any further.
								}
							}
							else
							{
								from.SendLocalizedMessage( 1049085 ); // The item cannot be improved any further.
								wearable.ScaleDurability();
							}
						}
						else
						{
							from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
						}
					}
					else
					{
						from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
					}
				}
				else
				{
					from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
				}
			}
		}
	}
}